четверг, 25 октября 2018 г.

About 4iLab

4ilab. About us

4iLab is a VR game developers from Minsk. The company has created games such as Drunk or Dead, Time of Dragons and B3. Now there are 10 people in the team, who are passionate about day-to-day development of new mechanics and concepts of virtual reality games. The company has won prizes such as the best multiplayer game in Tel Aviv in 2015, the best VR game at White Night in 2017, and the winner of DevGAMM Game Lynch 2017.

First success and first mistake

The history of the company began in 2011 - then a small studio was engaged in development of mobile games. The mobile phone market has already been oversaturated by 2014, but VR games market has opened to novice developers. It became clear that company needed to move in VR direction.
The Time of dragons is a worldwide famous VR game. In the game you need to conduct of the battles with another beautiful dragons, which have their own individual abilities, which must be competently used in battle to defeat the enemy. The game has excellent graphics, even the feeling of flying on a dragon will bring a lot of fun. Another unique feature of “Time of Dragons” is that not only guys play it, as it is with most shooters, but also girls, by the way, who appreciated this game even more.

The game was very passionately accepted by the community. Players really loved Dragon Time: only in the VKontakte group (https://vk.com/timeofdragonsgame) could more than 50 thousand participants be counted. There, they drew comic drawings for the game, participated in contests, and arranged disputes - everything was as it should be. Then the players' community moved to the Steam. Could anything stop the success of this game? But virtual reality has a number of features, one of them is a disorder of the vestibular system. This feature was revealed in the game Time of dragons: moving parts of dragons, swaying during the flight, constant change of direction caused in the literal sense of the word a dizzying reaction among the players. Therefore, the successful project 4iLab had to be suspended. The future of the company was foggy...

Drunk or dead

The first shock didn't make 4iLab developers give up. Everything turned out just the opposite - the guys got experience and created a new game, which is known today all over the world. We tell about the shooter “Drunk or Dead”, the idea of ​​the game appeared during the Christmas hackathon in the studio. The main player's task is to survive during zombie apocalypse, this can be done only with the help of drinking alcohol and fending off zombies with the help of weapons. The main thing is to use a sufficient dose of alcohol: not to drink too much, otherwise the objects will blur, and not to drink too little, or you can become sober.

The game was created in 36 hours and was published on the Steam on January 10, 2017. The game Drunk or Dead received a prize as the best game for the interface of virtual reality
at the conference of game developers White Nights Prague 2017. Today, the company is preparing an update for Drunk or Dead, where you can get out of the bar and fight not only with ordinary zombies but also with zombie birds, zombie deers, and other evil spirits right on the streets of the city.

Other projects

Despite the fact that the game Time of Dragons had to be suspended, the game Ahos was created on the basis of the Time of Dragons game - VR game telling about the fate of a young warrior who will have to restore peace and order on lands which were burnt out by global war. In this game, the story goes through a series of tasks that the hero performs with the help of a dragon, stationary and mobile tools, and other mechanics.
B3 is another promising game. The game is about a fierce battle between humanity and a swarm of giant insects controlled by a single mind. The main goal is to protect yourself from insects and prevent them from seizing the base.

пятница, 23 декабря 2016 г.

                                              Christmas VR #hackathon chronicle #4iLab


48-hour Christmas VR hackathon

Good day everyone!

I'm Alex from 4 I Lab studio. We are a small group of indies who like to make games.
Today we've decided to run a 48-hour Christmas VR hackathon. Our main goal is to make in 48-hours a working prototype of a VR game that will meet following criteria:

- Interesting setting
- Unusual modification of usual gameplay
- Fun to play and watch (suits for playing with friends on a party)

Today our team are:

Alexandr Bereishyk -  art,modeling
Eugene Ivanitskiy - art,modeling, animation, sfx, vfx
Artem Kachanouski - programming
Alex Misilevich - localization, CM
Gleb Rahoisha - programming
Mikita Susha - game design
Mick Yurchenko - team coordination

Also, we are expecting guests from friendly teams.

Four hours ago we've begun a brainstorm and came up with seven concepts. Eliminating them one by one we finally chose our game.

It will be a classical one room single position shooter.The setting is al wild west bar, but with waves of zombies coming in.  According to storyline, you are caught by zombie apocalypse caused by virus, which affects only sober people. So in order to stay uninfected, you have to drink from time to time.
Drinking has its own mechanics. If you are close to sober you shoot accurately. When you get more drunk, your accuracy drops, but time begins to run slower.
You have a scale that measures your drunkenness (also HP because you get sober when zombies hit you). If you get too drunk or too sober - you loose.
When you kill zombies you get points. It also differs depending on your drunkenness.

Right now we've divided our tasks and started the development. I'll be posting more materials as our work progresses.
  Time flies and here is some photos of our work 
  We've decided how bar room will look like, animated zombies and made some items.

Reinforcements have arrived) Our friend Serge Himmelreich visited our party and we had a little brainstorm.

Our sexy bartender http://imgur.com/a/bybxF

zombie testing

Our stock of provisions

More zombie fun


It is 5am.

Animated zombie and shooting gun 

We have more than 20 items 

Almost decorated room with breakable windows.
A sexy bartender girl.
We are ready to start experiments with drunken effects.

Drunken experiment 1

Check out the bar interior

Unexpected result of zombie testing

          On 30th hour of development our team has depleted all physical and psychological resources... But then we opened tequila and made a breakthrough.
We've solved a problem with zombie trajectories and they don't stuck anymore.
Also, we've tuned drunken mode so that it is really fun to play. We've even tested it on sober people))
To consider this game a working prototype we need to do some balancing, add playtime or score counter and minimal UI.

Drunk Or Dead


пятница, 10 июня 2016 г.

Hello everyone!
Today we announce a major update of the Time of Dragons.
The update includes:
8 new dragons of the second line with new skills
144 unique dragon skins
Gold and silver crates to reward players
Let's take a closer look at these points:
Let's start with the crates. There will be two types of crates - silver and gold. In the silver crate you can find a dragon skin or DNA. Golden crate contains a dragon skin and DNA. It also may include a gunshot customization and a full set of dragon skins for a random dragon. Crates can be earned on a daily basis by visiting the game, as well as actively participating in battles.
Each dragon gets a set of nine unique skins, which are divided into three lines by three skins according to the rarity. They are available in silver and golden crates. The excessive dragon skins can be exchanged for the dragon skins of more rare lines or for dragon skins of the next dragon.
There will be eight new dragons. Their names are:
Devil Ray
New Dragons will continue the line of evolution of previously available dragons, and will differ in their abilities and appearance. New Dragon will be available in exchange for a complete collection of skins of his predecessor.
See you in the game!


пятница, 3 июня 2016 г.

понедельник, 30 мая 2016 г.

четверг, 26 мая 2016 г.